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 Post subject: C++ Help
PostPosted: Sat Jul 03, 2010 11:48 am 
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Joined: Mon Jun 09, 2008 8:23 pm
Posts: 59
Location: The Netherland
Hey kal ;)

I got a little question for you,
Is it just me or can't i compile the Frost Source?

I'm getting a Huge spam of something wrong with Ogre that I'm missing stuff.

I'm using the latest Codeblocks. ^^

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 Post subject: Re: C++ Help
PostPosted: Sat Jul 03, 2010 2:24 pm 
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Joined: Mon Jan 28, 2008 9:44 pm
Posts: 200
Location: France
Hi!

There are a few things that you'll have to do before compiling Frost.
The first one is to download a copy of the Ogre3D 1.6.4 sources and install it as described below.
Then, there is a very little change to do : copy and paste the file OgreMain/include/OgreGpuCommandBufferFlush.h (from where you installed Frost) into the OgreMain/include folder from where you installed Ogre3D.
Final step : compile Ogre... or if you're lazy (which is perfectly understandable), download these precompiled dlls I've made (23Mo, use 7Zip to unpack). It will only work if you have gcc 4.4 from MinGW. Else can upgrade your MinGW, or to compile Ogre by yourself (both can take ages, I warn you :(). For more details in this case, see Ogre3D's website, and good luck.

Now, compiling Frost.
The Code::Blocks project file is configured for my computer.
It supposes that you have the following folder hierarchy :

  • some root folder where you put all your programming stuff
    • Frost (where you extracted the source code and the dependencies)
      • bin (wher you copy OgreMain.dll, RenderSystem_Direct3D9.dll and RenderSystem_GL.dll)
      • include
      • src
      • ...
    • ogre (where you installed the Ogre3D engine)
      • OgreMain (where you put OgreGpuCommandBufferFlush.h
        • src
        • include
        • ...
      • ...

Remember that you'll need to compile the Utils library first, then XML, then Frost.
Else you'll get undefined references errors.

You'll also need library and header files for OIS and Lua.
You are supposed to install and compile these libraries by yourself, but for convenience I've zipped my files for you here.
Just extract this into the Frost directory.

You're now ready to compile everything :)
Tell me if something goes wrong.

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 Post subject: Re: C++ Help
PostPosted: Tue Jul 27, 2010 10:02 pm 
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Joined: Mon Jun 09, 2008 8:23 pm
Posts: 59
Location: The Netherland
So any new release comming up on teh home page?
Maybe with the editor. :D


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 Post subject: Re: C++ Help
PostPosted: Wed Jul 28, 2010 12:30 pm 
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Joined: Mon Jan 28, 2008 9:44 pm
Posts: 200
Location: France
Well, I came back from holidays last week so... :)
That said, I'm not working on Frost Engine these days anyway. I got a little bored, to be honest.
But don't worry : I'm not giving up! I just need some time to do something else.
Hope you understand.

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